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Finding small moments of triumph in the dark.

Testing the bonds between the fellowship.

Gather your friends and embark on an epic quest. Classic fantasy sentiment, wrapped in a modern system that rewards quick thinking and improv, but also has some rules, let's call it rules medium. 

A labor of love, inspired by the epic quests of my childhood such as Lord of the Rings, and Waylander. This tabletop role-playing game is about sacrificing all to achieve the goal.

About this game

  • The Quest. This game is about forming a fellowship of heroes and embarking on an epic quest in a fantasy world. 
  • Easy to Learn. No frills and easy to learn, but with some depth. 
  • Inspirations. This game is inspired by Dungeon World, Apocalypse World, along with the timeless works of Gemmell and Tolkien. 
  • Mechanic. Similar to games that are Powered By the Apocalypse, but with an advantage/disadvantage system that changes the difficulty of an action without changing the result range (and some other stuff).
  • It Ends. Each quest is designed to take 5-7 sessions 2-3 hour sessions. 
  • The Monomyth. Storytelling guidelines for following or subverting the traditional hero's journey template (the monomyth).

The Specs

  • 71 pages, everything needed to play included.
  • A slim 6X8 format for easier phone reading. 
  • Fillable sheets including character and narrator sheets.



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Click download now to get access to the following files:

The Quest Machine Pages 34 MB
The Quest Machine Spreads 33 MB
Baddie Sheet 851 kB
Narrator Tookit + Sheet 321 kB
Consequences 403 kB
Character Sheet Fillable 1 MB
Character Sheet 1 MB

Development log

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Thank you! I’ve had fun with it, let me know what you think if you get to try it out! 

This game looks like a LOT of fun. I'll need to find some players to try this. Good work, ACG!